Fhsim
Marine systems simulation
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GerstnerWaves.h
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#ifndef GERSTNER_WAVES
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#define GERSTNER_WAVES
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#include "LinearWaveTheory.h"
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class
ISimObjectCreator;
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class
GerstnerWaves
:
public
LinearWaveTheory
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{
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public
:
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GerstnerWaves
(
bool
bIrregularWaves, vector<double> & mdWaveAmplitude, vector<double> & mdPhaseAngle, vector<double> & adWaveFrequency, vector<double> & adWaveDirection, ISimObjectCreator* creator);
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~GerstnerWaves
(
void
);
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double
ComputeSurfaceElevation(
const
double
dT,
const
double
adPos[2]);
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void
ComputeSurfaceUnitNormal(
const
double
dT,
const
double
adPos[2],
double
*adUnitNormalOut);
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void
ComputeParticleVelocity(
const
double
dT,
const
double
adPos[3],
double
*adVelOut);
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void
ComputeParticleAcceleration(
const
double
dT,
const
double
adPos[3],
double
*adAccOut);
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double
ComputeDynamicPressure(
const
double
dT,
const
double
adPos[3]);
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double
ComputeTotalPressure(
const
double
dT,
const
double
adPos[3]);
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virtual
void
ComputePointQuery(
double
T,
const
double
Position[3],
double
& surface_elevation,
double
surface_unit_normal[3],
double
particle_velocity[3],
double
particle_acceleration[3],
double
& pressure);
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protected
:
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void
FindLagrangePoint3D(
const
double
dT,
const
double
adEulerPointIn[3],
double
*adLagrangePointOut);
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void
FindLagrangePoint2D(
const
double
dT,
const
double
adEulerPointIn[2],
double
*adLagrangePointOut);
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};
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#endif
GerstnerWaves
Definition
GerstnerWaves.h:25
LinearWaveTheory
Definition
LinearWaveTheory.h:25
update_root
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GerstnerWaves.h
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