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Marine systems simulation
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This is the complete list of members for IBasicBottom, including all inherited members.
| AddBottomForceCylinder(const double dD, const double adEndAPos_ned[3], const double adEndBPos_ned[3], const double adEndAVel_ned[3], const double adEndBVel_ned[3], double adForceA[3], double adForceB[3])=0 (defined in IBottomForceCylinder) | IBottomForceCylinder | pure virtual |
| CalcBottomForceBeam(double adTangent[3], double dBeamWidth, double dBeamLength, double dBeamHeigth, const double adEndAPos_ned[3], const double adEndBPos_ned[3], const double adEndAVel_ned[3], const double adEndBVel_ned[3], double adForceA[3], double adForceB[3])=0 (defined in IBottomForceBeam) | IBottomForceBeam | pure virtual |
| CalcBottomForceBeam(double dBeamWidth, double dBeamHeigth, const double adEndAPos_ned[3], const double adEndBPos_ned[3], const double adEndAVel_ned[3], const double adEndBVel_ned[3], double adForceA[3], double adForceB[3])=0 (defined in IBottomForceBeam) | IBottomForceBeam | pure virtual |
| CalcBottomForceSphere(double dDiameter, const double adPos[3], const double adVel[3], double adForce[3])=0 (defined in IBottomForceSphere) | IBottomForceSphere | pure virtual |
| IBasicBottom(IBottomDepth *pBottomDepth) (defined in IBasicBottom) | IBasicBottom | inline |
| m_pBottomDepth (defined in IBasicBottom) | IBasicBottom | protected |