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Marine systems simulation
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#include <RigidElement.h>
Inheritance diagram for CoRiBoDynamics::RigidElement:Public Member Functions | |
| virtual void | Setup (double T, const double *const X) |
| virtual const mat6 & | InertialMatrix ()=0 |
| virtual const vec6 & | Forces ()=0 |
| full 6x6 Inertia Matrix | |
| const vec3 & | P () |
| Coriolis forces and other. | |
| const Quat & | Q () |
| Position. | |
| const vec3 & | V () |
| Velocity. | |
| const vec3 & | W () |
| Orientation. | |
| const vec3 | P (const double *const X) |
| Angular velocity. | |
| const Quat | Q (const double *const X) |
| Position. | |
| const vec3 | V (const double *const X) |
| Velocity. | |
| const vec3 | W (const double *const X) |
| Orientation. | |
| int | ix_P () |
| Angular velocity. | |
| int | ix_Q () |
| index of Position state | |
| int | ix_V () |
| index of Orientation state | |
| int | ix_W () |
| index of Velocity state | |
| int | ix_N () |
| index of Angular velocity state | |
| const mat3 & | RotationMatrix () |
| CoRiBoDynamics element index. | |
Protected Member Functions | |
| void | set_element_index (int N) |
| Orientation in 3x3 matrix form. | |
Protected Attributes | |
| int | m_ix_N |
| int | m_ix_P |
| int | m_ix_Q |
| int | m_ix_V |
| int | m_ix_W |
| vec3 | m_P |
| Quat | m_Q |
| vec3 | m_V |
| vec3 | m_W |
| mat3 | m_RotationMatrix |
Friends | |
| class | ConstraintSolver |
Contains the basic functionality of a 6-degree-of-freedom rigid object.
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pure virtual |
Implemented in CoRiBoDynamics::StandardRigidElement, and CoRiBoDynamics::Structures::ModifiableRigidElement.
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virtual |
Update internal states (position/velocity/inertia etc.)
The basic implementation updates basic state vectors (P,V,Q,W,R) and and kinematic relations (Q_dot)
Reimplemented in CoRiBoDynamics::StandardRigidElement, and CoRiBoDynamics::Structures::ModifiableRigidElement.